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Dark Picture Anthology: Directive 8020 (2026)
Little Nightmares III (2025)
I was helping on this project around four months ( from September 2022 to January 2023 ).
Most of my time was on Monster Baby, The Supervisior, The Kin and Mini-Kin, The Herd, The final boss and other characters.
At the early development stage, the orignal name of The Supervisior is called CandyMam.
Mobile Game : One Piece, Dream Pointer (2024)
3D artists manually tweaked face normals on meshes, then I updated them on rigs and exported Alembic Cache to get the correct rendered result in Unity which is closed to original 2D anime style.
It was a great experience to build the blendshape-based facial rig for Koby (boy version).
Dark Picture : Switchback VR (2023)
Built some character rigs and prop rigs.
There are two rigs I did I think they are looking cool -- Du'met and Mother Du'met.
Dark Picture Anthology : The Devil In Me (2022)
Built some prop rigs such as papers, doors, wardrobe.
Wish Dragon (2021)
A dream-come-true project.
Co-workers formally worked in top-world animation studios (Disney, Dreamworks, Original Force, Lightchaser, CGCG, etc.) It's an amazing experience to work with those awesome people.
From a screenplay to release on big screen in cinema, the journey is 7 years.
2018-2020 Rigging / Crowd Simulation Reel in IGG
We were a small team and had very intense production schedule. A 20-to- 30-second commercial needs to be done each week.
Those commercials were only demonstrated on social media webs.
I was having fun and pain to make in terms of the variety of tasks.
We started from zero compeletly such as building our small pipeline, getting Miarmy crowd simulation handy.
2017 Ke Rong Rigging / Scripting Reel
My demoreel in 2017, projects are from Psyop LA and my MFA thesis.
Aldi Christmas Carrot (2017)
When I was working in Psyop LA, I built a few FK controls for Kevin the carrot so the leaves can be simulated.
As We Fall | Varus Music Video - League of Legends (2017)
Independent Animated Short Film : Being Good (2017)
In Psyop LA, my lead trained me to sculpt corrective blendshapes on characters for this amazing project.
An Independent project with a professional production management.
A project was contributed by amazing artists who are from different countries during off-work time.
R&D
blend shape based face rig
Manually built this blendshape-based facial rig for gathering some rigging methods that I like.
Each blendshape is a local-joint-based skinCluster.
Inspirations are from my work experience and tutorials I watched.
R&D
zip_crv_test
R&D
Bow_Auto_Rig_Tool
Gnomon Workshop
INTRODUCTION TO CREATE FACIAL BLENDSHAPES IN MAYA
practice_v01(Work In Progress)
FACS project
I took an online class of gnomon workshop in 2021. The main purpose is to train myself how much detailed blendshapes I can sculpt for a realistc character.
R&D
bat_rig_fly_cycle_with_ncloth
R&D
wake_up_facial_expr
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